Using Behaviors We have included several sample behaviors that can be used with Director 6 to control DirectMedia Xtra® sprites. These behaviors are contained in the "DirectMedia Xtra® Behavior Library", accessible from the XTRAS->DIRECTMEDIAXTRA menu. (note: behaviors can not be used with Director 5) There are two types of behaviors included: Button Controllers: should be applied to buttons to control the playback of a DirectMedia Xtra® sprite. You can easily create buttons to play, rewind, pause, step forward, step backward, seek to a given frame and play a segment of the video file. You need to specify the sprite channel where the DirectMedia Xtra® sprite to be controlled is, and you can also define rollover and clicked images for the button. Slider Controllers: should be applied to the "handle" of the slider, and can control volume, balance, rate and the time (position) of the DirectMedia Xtra® file. IMPORTANT: the DirectMedia Xtra® should be already loaded in a frame before the behavior is called, as explained in the README field found in the DirectMedia Xtra® Behavior Library. You should specify the sprite channel where the DirectMedia Xtra® sprite to be controlled is, and also the "extent" sprite channel, which is the sprite that will limit the movement of the slider. Sample art: these buttons were modified from the original ones supplied with the "Button Library" for your convenience. The behaviors and artwork in the behavior library are used in the "Testbed.dir" sample movie. You might want to examine this movie in more detail to understand exactly where and how to use each behavior.